Locations & Environments

The After Time

The Shattered Cradle - Lunar Fragments
Lunar Fragments - Detailed
Lunar Fragments - Horizon
Lunar Fragments - Close-up
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The Moon

The Shattered Cradle

No longer a solid sphere, the Moon is a cluster of massive fragments held by erratic gravity. It houses the Farside Cannon and the Cradle Prime pyramid, the headquarters for the Archivist Council.

Fire City - The Energy Nests
Fire City - Surface Vents
Fire City - Energy Core
Cradle Zero as a Fire City
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Fire City (Cradle Zero)

The Energy Nests

Burning mountains of technology where machines consolidate energy. These cities stay permanently ionized with arcs of electricity feeding vertical pillars of fire that reach the upper atmosphere.

The White Forest - Mechanical-Biological Hybrid
White Forest - Internal Glow
White Forest - Crystalline Growth
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The White Forest

Analog Sanctuary

A mechanical-biological hybrid ecosystem where white, crystalline trees grow from scavenged metal. It is immune to Archivist signals, serving as the home of Myrr's Analog Sanctuary.

The Core Archipelago - Floating Island Bases
The Core Archipelago - Vertical Profile
The Core Archipelago - Storyboard
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The Core Archipelago

The Sky Paradise

A series of mobile, floating island bases utilized by the Core. These high-altitude sanctuaries use Anti-Gravity Engines to maintain a "Sky Paradise," holding the keys to Synodic technology while keeping the human population safely isolated from the ground.

Megacities - Archivist Control Hubs
Megacities - Aerial View
Megacities - Control Center
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The Megacities

Archivist Control Hubs

Vast high-tech urban centers established by the Core to maintain order. They represent the "Sterile Sky"—perfectly controlled environments that shield their residents from the chaos of the After Time.

Northern Villages - Ait Aman
Northern Villages - Human Resistance
Northern Villages - Winter Settlement
Northern Villages - Storyboard
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Northern Villages

Human Resistance

Far from the direct heat of the Fire Cities, independent human settlements survive in the shadows, repurposing Synodic tech to endure the smog.

The Dead Zone - Scorched Earth
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Equatorial Dead Zone

Scorched Territory

The vitrified remains of the planet's mid-section, scorched by the initial descent and maintained by the extreme thermal output of Cradle Zero.

Mechanical Ecology

Gorgon Builders
Gorgon Industrial Site
Gorgon - Character Sheet
Gorgon - Visual Reference
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Gorgons & Synodics

Mechanical Entities

The landscape is inhabited by Synodic entities—from the stadium-sized Monoliths that dismantle power grids to the nimble Striders used for patrols.

The Gorgons (Builders) are wise, metallic mechanical entities engineered on the Moon. They inhabit Fire Cities and pilot Striders, maintaining the infrastructure of the machine world while remaining tethered to the Core's secret Master Lock.

These entities are Fire-aligned, requiring constant heat sources to maintain function, which is why they cluster around the massive energy output of the Fire Cities.

Geography & Strategic Maps

Global Map of the After Time

Global Projection

Detailed Map of the Ember Basin

The Ember Basin

Topographical Map of the High Enclave

The High Enclave

The Silver Bight and White Forest

Silver Bight Coastline

Network of Cable Trails and Beacons

Core Infrastructure

Strategic cartography recovered from the Archivist network, detailing the three primary zones: the Ember Basin, the High Enclave, and the Silver Bight.