Locations & Environments
The After Time




Fire City (Cradle Zero)
The Energy Nests
Burning mountains of technology where machines consolidate energy. These cities stay permanently ionized with arcs of electricity feeding vertical pillars of fire that reach the upper atmosphere.



The White Forest
Analog Sanctuary
A mechanical-biological hybrid ecosystem where white, crystalline trees grow from scavenged metal. It is immune to Archivist signals, serving as the home of Myrr's Analog Sanctuary.



The Core Archipelago
The Sky Paradise
A series of mobile, floating island bases utilized by the Core. These high-altitude sanctuaries use Anti-Gravity Engines to maintain a "Sky Paradise," holding the keys to Synodic technology while keeping the human population safely isolated from the ground.



The Megacities
Archivist Control Hubs
Vast high-tech urban centers established by the Core to maintain order. They represent the "Sterile Sky"—perfectly controlled environments that shield their residents from the chaos of the After Time.




Northern Villages
Human Resistance
Far from the direct heat of the Fire Cities, independent human settlements survive in the shadows, repurposing Synodic tech to endure the smog.
Mechanical Ecology




Gorgons & Synodics
Mechanical Entities
The landscape is inhabited by Synodic entities—from the stadium-sized Monoliths that dismantle power grids to the nimble Striders used for patrols.
The Gorgons (Builders) are wise, metallic mechanical entities engineered on the Moon. They inhabit Fire Cities and pilot Striders, maintaining the infrastructure of the machine world while remaining tethered to the Core's secret Master Lock.
These entities are Fire-aligned, requiring constant heat sources to maintain function, which is why they cluster around the massive energy output of the Fire Cities.
Geography & Strategic Maps

Global Projection

The Ember Basin

The High Enclave

Silver Bight Coastline

Core Infrastructure
Strategic cartography recovered from the Archivist network, detailing the three primary zones: the Ember Basin, the High Enclave, and the Silver Bight.




